Too often we see shooting sessions done badly. Line drills
are often utilised, being seen as the only resort. How can we give everyone a
turn when we only have one goal? You may only have limited goals or balls, but
that doesn’t mean you should also miss out on the realism, the game intensity,
and any form of challenging aspect that will groom your players into
improvement.
Line drills should be illegal. Not every coach is fortunate
enough to have done the new FA Youth Award, but that doesn’t mean we can’t
share our knowledge. The old fashioned shooting drill goes along the lines of
having one player in goal, and the rest lined up behind a cone, shooting one at
a time. Sometimes the coach may lay the ball off, sometimes there may be a
defender, sometimes you may have to compete for the ball before shooting, but
how much do you really learn?
Can your players score in an open goal, unopposed from
fifteen yards? Even our grandmothers can. How often does that happen in a game?
It’s very rare, so let’s practice the situations that occur far more regularly.
How about repetitions? If you’ve got to wait for ten other players to have
their shot, collect the ball, wait for the keeper to get up and be ready, how
many attempts on goal will you have over ten minutes of practice? Three maybe?
Most players need at least three shots just to warm up.
What would make it more realistic? Defenders being in the
way and closing you down, the ball coming to you from different angles and
different speeds, receiving the ball with different parts of your body, receiving
the ball in different areas of the field, having your options greatly closed
down (rather than the whole goal to aim for, you may only have one corner), and
even having players to pass to when the shot is not on (do we want to teach our
players to shoot when it is not actually a shooting opportunity)? So now we’re
affecting their decision making, changing variables, and creating obstacles.
Much like a real game, you now have so much to think about, it isn’t just a
case of looking at the goal and kicking the ball.
“But Will, I’m working with younger players, we’re looking
more at technique at the moment rather than decision making, I need to do
something simple”. Does that mean that a line drill is your only option? Of
course not. Remember that line drills are illegal. How many goals do you have
available? Can you split your players into smaller groups? If you don’t have
goals, can you get them to set goals up with cones, bibs, bags, parents etc.
Groups of two or three, with a ball and a goal per group would be ideal. This
makes the session far more effective, meaning that each player experiences more
repetitions.
Here I’m going to share some of the best, and my most
favourite shooting drills, explaining how they are effective, and what
situation they are best used with. I will also compare them with FA tutor
marking guides, demonstrating just how good they are.
Use activities that
support the principles of play.
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The game encourages build
up play, having the attacker move around to create space to receive a pass.
The players will look to play forward where possible, but must keep
possession when the shot or pass to the forward is not available.
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Encourage
responsibility, decision making, and problem solving.
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The attackers, if not
receiving the ball, must now move to create space and create angles to shoot.
If the attacker is not in a position to receive the ball, can one of the
midfielders step up and take the shot? In the drills, the shooter must think
about what shot to use, and what to do with their first touch, taking into
consideration the speed, positioning and angle of the defender’s approach.
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Develop opportunities
for all players to experiment and practice.
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In the game, all players
should be given a turn in midfield and attack. In the drills, all players
will have plenty of opportunities to experiment and practice, as they are
given free range to make their own decisions.
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Interesting and fun.
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Everybody loves
shooting, and the players will care more about putting goals past their
teammates than anything else.
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Appropriate work to
rest ratio.
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The shooter will have
the most intense workout throughout the drills, and will be shooting only 33%
of the time.
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How to effectively
manage the difference in the group.
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During the drills, the
less able and developed players will be grouped together. Now the kid with
the rocket shot does not have to hold back when firing at the space cadet in
goal.
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Effective and
realistic organisation.
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Effective in that
working in threes gives everyone lots of turn. Rather than one ball between
twelve or fifteen, there is one ball between three. Rather than waiting in
line, the non-shooting players are now practicing their goalkeeping and
defending (much better than standing there and picking their nose).
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Additional Notes
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I would most likely
add a goalkeeper at both ends during the final game. Once the attacker has
beaten the defender, scoring in the open goal is not much of a challenge.
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Use activities that
support the principles of play.
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It encourages players
to go direct go goal, and also to turn and attempt to go another direction
when their route is blocked
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Encourage
responsibility, decision making, and problem solving.
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The players have to
make up their mind which direction to go when being opposed. Will they shoot
from distance and risk missing the goal, or take the ball nearer and risk
being out of balls by the time they return? When it comes to the game at the
end, are they going to be more attacking or defensive?
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Develop opportunities
for all players to experiment and practice.
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Each player has a ball
and will have plenty of attempts, experiencing a lot of trial and error
throughout the exercise. From this they will learn different techniques, and
which the best strategy to use is.
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Interesting and fun.
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Being first to the
ball, possibly not having another go if they don’t hurry, trying to score
more goals than their teammates, what kid wouldn’t love it?
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Appropriate work to
rest ratio.
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Players are allowed to
go at their own pace. They can go slower if they like, but may not score many
goals. During the game, the time they are on the field will be intense, and
they will have plenty of rest after each turn.
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How to effectively
manage the difference in the group.
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The coach calls the
numbers, and can pair stronger players with each other. If one player is
destroying another in head to heads, the coach can pass the ball into play
nearer to the weaker player. During the drills, with a ball each, the slower
players will not hold back the faster players.
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Effective and
realistic organisation.
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Plenty of repetitions,
meaning plenty of practice. The 1v1, 2v2 and 3v3 situations that will be
created during the game will provide realistic game intensity.
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Additional Notes
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Personally I would not
use the end game for too long. If the coach calls numbers 1 and 2, what are
numbers 3, 4, 5 and 6 doing? Not playing football. It’s a fun game, but is
much more for younger players. They will love it. Perhaps in the drill, put
in a shooting line, where the players cannot shoot once they have crossed the
line. This will dissuade them from dribbling all the way into an empty net.
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Use activities that
support the principles of play.
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The game encourages
players to shoot as soon as an opportunity arises. It was Wayne Gretsky who
said “You miss 100% of the shots you don’t take”. As long as players aren’t
trying to turn and shoot through crowds of players, a shoot on sight
mentality is not a bad philosophy. For one, it can take opponents by
surprise. The drills encourage players to keep possession until a shooting
opportunity arises. Because they are not under pressure to release the ball,
they can pass until the defenders have been pulled out of position. From
there, they can aim for the corners, as the side goals have the incentive of
scoring more points.
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Encourage
responsibility, decision making, and problem solving.
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All players have the
responsibility to defend. They are all expected to shoot, but must also do
all they can to block shots. This dissuades players from switching off once
the shot has been taken. Responsibility also has to be taken when one player
has the shot. If they don’t score, they are relieving possession, so they have
to decide whether it is best to shoot or pass the ball to a teammate in a
better position.
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Develop opportunities
for all players to experiment and practice.
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During the first
drill, all players have balls, and all players have the opportunity to shoot
and to practice. From the progression, they will experience risk and reward.
Should I have passed to someone else? Even though it looks difficult, can I
score from here?
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Interesting and fun.
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The chance to score
against your friends, and also to stop them from scoring, is a huge incentive
to any player. The points system for the middle and wide goals makes the
players aim for the corners, with the reward of more points.
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Appropriate work to
rest ratio.
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None of the drills,
nor the game are overly strenuous.
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How to effectively
manage the difference in the group.
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If during the game,
only the same players are shooting, the strongest and weakest players can be
conditioned. The strongest can be asked to shoot with their weaker foot, and
for the weakest, the team must pass to them before they can shoot, or even
introduce a safe zone, which anyone can enter, and from there they cannot be
challenged.
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Effective and
realistic organisation.
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In the first two
drills, the goals are very wide, but it will encourage players to aim wide,
consider their options, and think and look for the best shooting
opportunities. Lots of repetitions are to be had throughout, with the
interference from opposing players creating the realism of a crowded penalty
box.
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Additional Notes
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When in groups of more
than twelve, try to set up two small games side by side. The idea is that in
these small games, more players get more turns. If this turns into a big
game, then the weaker players will hide, which is what we are trying to
avoid. When not shooting, the other players are looking at how to defend, and
working out how to aid their teammates by creating space or passing the ball
effectively.
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Use activities that
support the principles of play.
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The game encourages
players to be first to the ball, and for the team to score more goals than
their opposition. When defenders and goalkeepers are added, a lot more in
game situations are created.
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Encourage
responsibility, decision making, and problem solving.
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Every player must try
to score a goal. Missing will hurt the fortunes of your team. Players must be
alert and ready to go, or else their lack of concentration will negatively
affect others. During the drills, the players must decide which type of shot
to use, and what method is best or the most effective at beating the
goalkeeper.
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Develop opportunities
for all players to experiment and practice.
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Working in pairs or in
threes will be mean lots and lots of repetitions, providing lots of
opportunities to practice and develop. The players can experiment with the
different techniques when trying to beat the goalkeeper.
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Interesting and fun.
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Keeping score,
shooting past your friends in goal, and the race to be first to the ball will
keep your players heavily engaged.
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Appropriate work to
rest ratio.
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The race to the ball
will be intense, and players will have the chance to rest in between turns.
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How to effectively
manage the difference in the group.
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Group the weakest
players together, and the strongest players together. Ensure that during the
game, equal paced and equal skilled players are opposite numbers.
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Effective and
realistic organisation.
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The drills will
provide a lot of repetitions, specifically great for teaching and encouraging
different techniques. The game throws up many 1v1 situations, creating a game
intensity.
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Additional Notes
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I would not suggest
doing this game with more than eight, maybe ten players. What are the other
players doing while their number is not being called out. They’re certainly
not practicing their shooting, effectively making this a line drill, and we
want to avoid those. It’s good fun, and forces a lot of competition, but more
players means a longer wait between turns. If there is a big group, and you
want to play this game, set up two smaller fields side by side, and have
another coach or parent administer the other game.
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Use activities that
support the principles of play.
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The game sees players
both attacking and defending. They must also be quick to react and quick to
think, and never let their concentration drop. The players with the ball have
to search for opportunities to score, which could include running with the
ball or dribbling.
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Encourage
responsibility, decision making, and problem solving.
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If the players are
struggling to knock the cones over, they will have to think and find the
reason why. Are they kicking the ball too hard? Are they kicking from too far
away? Are they running too fast with the ball? Are they using an
inappropriate part of the foot? During the game, the decision making comes
from searching for a goal to go and attack.
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Develop opportunities
for all players to experiment and practice.
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All players within
this session will receive plenty of chances to shoot. There is a very high
amount of repetitions to be experienced throughout.
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Interesting and fun.
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The cranes and
bulldozers theme adds to what is a fantastically entertaining drill, though
more aimed at younger players.
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Appropriate work to
rest ratio.
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This can be quite
intense, but rests will be gained in between turns, when the cones have to be
put back up or tidied.
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How to effectively
manage the difference in the group.
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The stronger players
will be encouraged to knock over the cones with their weaker foot. For the
game, players will be paired according to ability.
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Effective and
realistic organisation.
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The idea of knocking
over all the cones creates repetition of shooting techniques. While making a
game out of it, the cranes picking the cones back up, means that all players
effectively have a ballboy following them. Time is not spent wasted on
tidying the area because to do so is now part of the competition.
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Additional Notes
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Make sure that you
have a lot of tall cones. This is aimed at younger kids. The older they are,
the less time you need to spend on technique, and the more time you need to
spend on decision making.
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Use activities that
support the principles of play.
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Play forward where
possible, by shooting when the chance is available. Keep possession when the
chance does not present itself, and use passing and movement to create
scoring opportunities.
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Encourage
responsibility, decision making, and problem solving.
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Players must take
responsibility when shooting. Every time you shoot you risk losing possession
for the team. Do you have a strong chance of scoring by taking the shot?
Players will have to consider their options before unleashing. If you lose
the ball, being part of the attack and the defence, it is also your
responsibility to win the ball back. A common problem in this game is that
the goalhanger sometimes blocks the shots too often. Players must figure out
that they need to create space to be able to shoot effectively, and that a
good pass or set saves time by not having to control an awkward pass.
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Develop opportunities
for all players to experiment and practice.
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The drills allow for
all the players to attempt plenty of shots. Whilst not shooting, the players
will be able to experiment by going in goal. It may be something they do not
experience very often. During the game, all players should rotate, giving
everyone a chance to be the goalhanger.
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Interesting and fun.
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In the game you are
encouraging players to shoot from distance. You can see top of the range top
corner goals in this game, inspiring the other players to try their hardest
to also achieve this feat.
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Appropriate work to
rest ratio.
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The drills are not too
strenuous, and the game is not too intense, as the team in possession usually
greatly outnumbers their immediate opponents.
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How to effectively
manage the difference in the group.
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Encourage the better
players to shoot with their weaker foot or to try different techniques.
Better still, why not make a points system? One point if the goalhanger
scores, two if you score from your own half, four if you score with your
weaker foot, and five if you curve, swerve, or volley the ball. The weaker
players will try to score normally, and will be rewarded for doing so. The
better players will wish to score more points, and so will try the techniques
and skills they can’t quite do yet.
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Effective and
realistic organisation.
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The halves should be
about fifteen to twenty yards, from goal to half. This means players are now
shooting from ‘edge of the box’ distance. Everyone on the pitch is in
shooting distance at all times. Because of the overload in each half, the
attacking team will create a lot of opportunities to shoot, giving each
player plenty of repetitions.
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Additional Notes
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The game in this
session is by far my favourite shooting practice. As a player I enjoy it very
much, getting plenty of opportunities to shoot. As a coach, it serves many
intervention opportunities, and many opportunities to dive in and coach the
topic. Plus, the player in me always comes out when coaching, as I love to do
shooting demonstrations.
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Use activities that
support the principles of play.
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The competition in
both these games can become incredibly intense. With a time limit, or with
the need to win to carry on playing, it creates real game intensity. In the
practice on the left, the players will look to shoot on sight, and it is sure
to create lots of rebounds. In the drill on the right, the players will
firstly look to see if they can chip their opponents. This will mean both
teams now play long and wide, defending deep, and attacking as a unity. When
a team cannot shoot, or is under pressure, they will look to play the ball
wide to keep possession.
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Encourage
responsibility, decision making, and problem solving.
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In the drill on the
left, players will have to come up with a strategy. When defending, do you
try to keep possession, or just kick everything that moves? When attacking,
what is your plan? If you keep possession too much, you may never shoot. If
you always shoot, you will waste your time by going to retrieve too many
missed shots. On the right, are you going to defend high or deep? Do you
press the ball and win it high and nearer the goal? Should you try to shoot
at every opportunity because there is no keeper?
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Develop opportunities
for all players to experiment and practice.
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In both drills, all
players are involved. Even when not attacking, they are either goalkeeping,
defending, or looking at ways to create goalscoring opportunities.
Particularly on the right practice, the players will attempt every technique
under the sun, and will be very creative and inventive on their ways to score
goals.
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Interesting and fun.
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The competition is
intense. All players will want to win, and all players will have their chance
in the spotlight. Everyone is involved at all times, so they are always
engaged. The great goals and the wonderful attempts that you will witness
will keep everyone entertained for hours.
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Appropriate work to
rest ratio.
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During the practice on
the right, the 3v3 will be very intense, and the time on the side spent as
wall passers will be very much appreciated by worn out players.
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How to effectively
manage the difference in the group.
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Make sure that all
teams are equal, containing the same number of attackers and defenders, and
strong and weak players. In both games, the team in possession is always the
majority in the overload, meaning that the weaker players will always have
lots of options to pass to. If it really comes to a point where it is needed,
then a safe zone can be shoved in, where a player is allowed to take the
ball, and be unopposed for three seconds.
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Effective and
realistic organisation.
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In both games, you are
always within shooting distance. This means that time is spent on shooting,
and there is not too much unwarranted build-up play. Only a couple of passes
will be needed before a team can carve out a chance to score. Due to the
overload, every player should have plenty of chances to shoot. And like a
real game, no two scoring opportunities will be the same.
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Additional Notes
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Two fantastic
practices. The one on the left is an FA Youth Module practice, and all my
players have thoroughly enjoyed it. The one on the right comes from my time
spent watching sessions at Aldershot Town, watching the younger groups. The
players loved it so much, the coach actually scrapped the plans for the rest
of the session, and for next week too. What’s great about both drills is that
everyone is involved and no one is stood round. They are all involved, they
are all engaged, they can all receive the ball at any time, and they all have
an incentive. The incentive for the defenders on the left drill to work hard
is to stop the other teams from scoring, so that when it is their turn to
attack, they can score more points than their opponents and win the game. The
incentive for the outside players/wall passers on the right practice is that
if they help create goals, the two teams playing will leave the field
quicker, meaning that they can get on and play sooner.
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Use activities that
support the principles of play.
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The simple objective
is to get the ball down quick and play, try to score as quick as possible,
and take the opponents by surprise.
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Encourage
responsibility, decision making, and problem solving.
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Players will have to
take responsibility when deciding to go alone, or to assist their teammate.
The pair shooting don’t have time to discuss and debate who should retrieve a
ball, and so each time, one player must take it upon them to go and get a
ball. Sometimes the player with the ball may be isolated from their teammate.
How would they get out of that situation? When in and around the penalty
area, we are looking for players with that touch of magic. The players on the
outside will also be able to take responsibility by calling the attacker to
receive a pass when it is obvious that they don’t see it.
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Develop opportunities
for all players to experiment and practice.
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Everyone gets a turn
to shoot and create scoring opportunities. Each attacking pair has twelve
attempts in each round. While not attacking and trying to score goals,
players will have to defend, go in goal, or to help assist the attacking
players into scoring goals. They will take on roles and responsibilities that
they don’t often have.
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Interesting and fun.
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Being one of four
teams, only having a set number of attempts, beating your teammates, and
scoring some great goals, will be a lot of fun.
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Appropriate work to
rest ratio.
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The three wall passers
will play very low intensity, and will therefore get a lot of rest. Don’t
forget time spent collecting the balls between each go.
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How to effectively
manage the difference in the group.
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Make sure that no
pairs are stacked. Perhaps give each pair a player to designate as a secret
weapon. Whilst keeping score from your limit of twelve balls, choose the
weaker player as the secret weapon. Now if the weaker player scores, it
counts as two goals, rather than one.
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Effective and
realistic organisation.
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The ball comes in at
different angles and speeds, much like entry into the box during a game. The
defenders will defend frantically as if their lives depend on it because it
is a competition. The defenders will want to keep the score low, making it
easier for them to beat when it is their turn. With more balls, you never
have to spend ages retrieving them. That can all be done together at the end
of each turn. Due to the relative size of the area, there will be lots of
shooting opportunities.
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Additional Notes
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I saw this done on a
UEFA B course, and I have coached and played it since. It is a lot of fun.
All players are involved, and therefore everyone has an incentive, as they
are greatly affecting the competition. Encourage the players to be greatly
creative when trying to score. In a game, if you waited too long to shoot,
the defence would call, and reinforcements would be on their way.
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S
Some of these drills are better than others, and they are aimed at different players. You will have read them and thought that some may be too complex, or too easy for your group. Take from this what you will, and if it helps even just a tiny bit, then that is a success. I hate to look at other coaching sessions and see kids stood there doing nothing. That’s time spent not playing football, and time spent not improving their skills. How can we use them? What can we have them doing while they are not shooting? Is it better for them to learn their passing, defending, or goalkeeping? Or to stand there scratching their arse?
And remember that it is not just “head over the ball, use
your laces, kick through the ball” that is important, but off the ball
movement, the set pass, and the ability to create the shooting opportunity. You
can teach anyone to shoot properly, but can you teach them to shoot at
appropriate times, and with a defender closing them down?
In order to create game intensity, it is important to give
all players an incentive. When doing something along the lines of Attack v
Defence, what do the Defence do? Win the ball from the Attack, stop, then give
it back to them? That sounds like wicked fun. Try really hard, only to give it
back to them so they can have another go. After one or two turns, the intensity
will drop. Can the Defence score a goal once they win the ball? Can the
Defence’s performance or score affect their score for when they attack? Will
winning the ball mean that they now become the attacking team? By giving them a
target to achieve, or something to win, they will play at a much higher
intensity.
And remember kids, line drills are illegal.
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